ATS——加州翻新:第3階段

加州翻新:第3階段

距離我們上次談及加州翻新專案已經過去了好一段時間,之前該專案的第2階段已完成並以免費更新形式在美洲卡車模擬推出。今天,我們很高興與大家分享一些關於第3階段的訊息,包括在這次免費更新中我們團隊工作的內容以及部分預告。

加州翻新第3階段

在與該專案的地圖團隊負責人溝通時,他非常高興告訴我們目前的專案進展,以及社群如何成為塑造加州翻新第3階段的重要決定性因素。從我們的官方論壇到社交媒體渠道,我們不斷聽取大家關於調整城市佈局與尺寸,以及平衡高速公路與較小道路的建議。在一些情況下,社群影響著我們第3階段的內容打造,甚至有時會促使開發,包括增加或調整正在製作的內容。

那麼,加州翻新專案的第3階段包含哪些內容呢?我們已經準備了不少內容,但不會一次性全部分享。概括地說,大家可以期待數座城市、城鎮、產業、路網等諸多內容得到重製,其中包括倍受期待的城市——莫德斯托的加入,其將取代目前的奧克蘭市。社群給予這項附加內容的影響很大,我們期待在之後的一篇文章中分享更多相關訊息,並揭曉另一座暫未公佈的新城市。

我們還很高興與大家分享,位於薩克拉門託市與卡森市之間的 US-50 將是此翻新階段的一項新附加內容。以山口和滑雪度假村為特色,這條路線的風景優美至極,與加州其他地方相比,這裡就像是一處截然不同的地區。如果大家享受貨運及其周圍環境,那麼你們便知道可以期待什麼了。

我們團隊通過利用美洲卡車模擬在推出後更改比例所得到的空間,非常專注於重製現有城市的佈局。這意味著,我們能夠持續運用更多的地圖空間,創造更多的路網,擴充套件城市規模,在相應地區引入新的產業,並最終提升該州的整體質量至我們當前的DLC質量標準。

我們還投入了許多時間與精力於較小的二級道路上,尤其是存在有一大部分農業的加州中部附近地區。找尋高速公路與較小道路的平衡永遠是一個挑戰,但我們相信創造更多的二級道路是一件值得投入時間的事情,並且將為玩家們帶來更多選擇,提供一種避開快節奏高速公路生活,體驗不同的駕駛風格的路線選擇。

正如大家可以想象的,如此規模的翻新需要投入大量的工作,這其中包含新的資產,更新產業、道路、城市及諸多其他內容。此次專案的內容密度非常高,我們的目標是確保這次翻新將經得起時間的考驗;相信我們,這將值得等待!

要是沒有幕後團隊在此專案的努力工作,所有的這些內容都不可能呈現,而這帶領我們至下一個話題… 

團隊最新狀態

在蒙大拿州、得克薩斯州開發期間,專門負責加州翻新專案的成員僅有1-2人,這是因為當時這兩項DLC的人力與投入需要。不過,由於近期新的地圖設計師的加入,我們整個團隊能夠回到正常、穩定的成員數量。在得克薩斯州推出之後,我們那時便能夠恢復重製團隊成員數量至5人,而自1月另5位新的地圖設計師的加入,成員數量再翻一番,所以目前我們有10位成員專門負責翻新加州。

因此,我們對未來充滿興奮,期待團隊將能夠如何在手頭上的專案前進,以及未來的其他專案!就目前而言,我們專注於第3階段。

正如我們在前面提到的,我們還有許多內容和開發進展想要分享,我們將會在之後的文章更新我們的進度與工作。我們迫不及待地想要向大家全部展示,並最終將加州翻新第3階段帶至美洲卡車模擬。在那之前,貨運不止!

California Rework: Phase 3

It's been a while since we last spoke about the California Rework project; in which 2 phases were already completed and released as free update in American Truck Simulator. Today, we are excited to share with you some information on Phase 3, the team working on it and some teasers on what will be included this free update. 

Phase 3 of the California Rework 

Speaking with the map lead of this project, he was quite excited to tell us how much the project has progressed, and how the community has played a big deciding factor in shaping Phase 3. From our official forums to our social media channels, we've been listening to your comments in regard to adjusting layouts and sizes of cities and the balance between highways and smaller roads. In a few cases, the community influenced the shape of our Phase 3 content, even some time into development, adding or adjusting content on the go.

So what is in store for Phase 3 of this project? We have quite a bit up our sleeves, which we won't share all in one go. Without going into too much detail, you can expect the rework of several cities, towns, industries and road networks and so much more; Which includes the introduction of the highly requested city of Modesto, which will replace the currently existing city of Oakdale. This addition was heavily influenced by the community, which we look forward to sharing more about in a future blog post along with another unannounced new city addition.

We are also excited to share that the US-50 between Sacramento and Carson City will be included as a new addition in this rework phase. Featuring mountain passes and ski resorts, this route is incredibly scenic and feels like a completely different region when compared to the rest of California. If you enjoyed Truckee and its surroundings, you know what to expect. 

Our team has focused a lot on reworking the layout of existing cities by taking advantage of the space created by the rescale after the release of American Truck Simulator. This means we've been able to utilize more of the map to create more road networks, expand city sizes, introduce new industries in the area, and ultimately, bring the quality of the state up to par with our current DLC quality standards.

We have also invested a lot of time and work into smaller secondary roads, especially around central California where a large part of the Agriculture industry exists. Finding the balance between highway and smaller road networks is always a challenge, but we believe that creating more secondary roads is a good investment of time and provides more options for players to choose a route that escapes the fast-paced highway life and experience a different driving style.

As you can imagine, a rework of this size has required a lot of work, with new assets, updated industries, roads, cities and so much more. The content density of this project is very high, and our aim is to make sure that this rework will stand the test of time; Trust us, it will be worth the wait! 

All of this exciting content wouldn't be possible without the team behind the scenes working hard on this project, which brings us to our next topic... 

Update on the Team

During the development of Montana and Texas, the number of dedicated members of the California Rework team was only around 1-2 people. This was because of the demand and focus needed on these DLCs at the time. However, thanks to the recent influx of new map designers, we have been able to return to normal stable numbers within all our teams. After Texas was released, we were able to return to 5 stable members of the rework team, which has been boosted by another 5 new map designers from January, so we now have 10 people dedicated to improving California.

With this, we are excited about the future and how the team will be able to progress with the current project at hand, as well as with other tasks in the future! For now, our focus is on Phase 3. 

As we mentioned earlier, we still have so much more to share, and as development progresses, we will post our progress and work in future blog posts. We can't wait to showcase them all and ultimately, bring Phase 3 of the California Rework to American Truck Simulator. Until then, keep on truckin'! 

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