BO2強制離線進地圖指令

TRANZIT = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation transit;map zm_transit

BUS DEPOT = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation transit;map zm_transit

TOWN = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation town;map zm_transit

FARM = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation farm;map zm_transit

NUKETOWN = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation nuked;map zm_nuked

DIE RISE = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation rooftop;map zm_highrise

MOB OF THE DEAD = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation prison;map zm_prison

BURIED = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation processing;map zm_buried

ORIGINS = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation tomb;map zm_tomb

gametype_setting + [name] + [value]

[bool] zmdifficulty (0 = EASY)

[int] startround (1-31)

[bool] magic (1 = ENABLED)

[bool] headshotsonly (1 = ENABLED)

[bool] allowdogs (1 = ENABLED)

對P組新舊補丁皆適用

R組同上 Nightly是直接本地了 

在最初的畫面輸入指令

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