新功能和變化 :
突襲機制已新增到遊戲中。玩家現在可以組織對星系的突襲。
星系征服機制已更改。要征服一個星系,玩家需要組織對該星系的突襲。(它不會影響您當前擁有的系統。
新增了掠奪突襲。玩家現在可以組織對星系內貿易車隊的突襲,以收集派系資源.請觀看“視訊教程”面板中的“突襲”部分以獲取更多資訊。
首都太空站系統得到完善。每個派系現在都有一個首都太空站,併為其他玩家建造的太空站新增了額外的太空站模型和內飾。
可以在首都太空站建造新建築來增強派系能力:
醫療:
減少士兵在戰鬥中死亡的機率,併為士兵增加“受傷”狀態。
兵營:
為派系軍隊增加一個新的將軍槽。
情報:
允許對太空站的攻擊進行預警。
市場:
將市場新增到太空站(尚未在遊戲中直觀地實現)。
武器:
升級士兵和船隻的武器。
注意:新太空站部分的內部設計尚未實施,但其獎勵仍可用於此更新。
為派系佔領的太空站的非人類居民新增了新的政策和稅收功能。
玩家現在可以將通過電子郵件收到的派系任務分配給他們的自由職業者士兵。以前,這些任務必須由玩家自己完成。現在,玩家可以選擇將這些任務分配給他們的自由職業者飛行員。此功能為玩家提供了更大的靈活性,並允許他們將派系任務委派給他們熟練的自由職業者團隊。(友友說:這太好了,之前就覺得分配任務有點雞肋)
船舶市場新增了“銷售船舶”功能。
所有市場都新增了“全部出售”按鈕和功能,使玩家能夠一次出售多個職業物品。(友友說:太方便了。)
礦石價格已經調整,使採礦更有利可圖。您目前在貨物中的礦石不會受到新價格的影響。新價格只會影響此更新後收集的礦石。
BUG修復:
玩家報告如下 :
在戰鬥或突襲期間,將軍可以被免職。在這種情況下,即使它們不會出現在介面中,它們仍將留在戰場上。
如果將軍從派系介面的插槽中移除,則成員部分中的索引會混淆,從而無法從列表中選擇將軍。
我在首都太空站“關閉”按鈕不起作用時無法關閉電梯小部件
在派系結構部分,每日產量始終顯示為 14/d
有時AI攻擊發生在我無法干預的情況下。(例如,在行星表面地牢中。)
當長時間移動或有時在某些行星(主要是作為主要任務一部分的獨特行星)上等待很長時間時,陰影變得非常黑暗。
如果人工智慧攻擊了一個地方,而我當時在那個星系內,戰鬥就不會開始。如果我退出並重新進入星系,戰鬥就會開始。
我捕獲的工廠生產的“機床”資源在一天結束時不會新增到派系資源中。
在科倫實驗室任務中,找到科倫後,我可以前進到洞穴的不同部分。但是當我到達洞穴的盡頭並進入一個房間時,我無法退出,遊戲就卡在了那個點上。
有時,當我帶著飛船離開行星表面時,退出序列會結束,但隨後著陸序列會立即再次開始。
如果我嘗試在派系介面中將我的一名僚機作為士兵拖放到另一位將軍之下,則操作將失敗。但是,在關閉並重新開啟介面後,我的士兵將永久丟失。
安全部隊倒計時不會在您離開該區域時消失,即使您在太空站,戰鬥機也會生成。
當我在船上裝載兩種相同級別的不同武器時,只有其中一種開火。(我們無法重現此錯誤,但我們相信當遊戲以英語以外的語言進行時會發生此錯誤。因此,我們進行了一些更改。如果您仍然遇到此錯誤,請告訴我們。
有時在派系戰鬥中,我可以看到遠處船隻的詳細進度條。這不僅從外觀角度遮擋了檢視,而且還會對效能產生重大影響。
有時在消滅敵人後,即使我遠離戰場,他們的 POD 也會在我的飛船內生成。
如果我在陣營介面中更改分配給AI攻擊的士兵的位置,戰鬥介面中會出現名為“無”的士兵。
即使我有足夠的能量,路障天賦也不會在第一次按下時啟用。它只有在按幾次後才會啟用。
在某些太空站中,我能夠同時與多個可互動物件進行互動。例如,武器市場介面和艦船部件介面同時開啟,即使我關閉其中一個,也無法關閉另一個。
當我在掃描器介面中使用探針掃描時,有時會發現空白點。當我翹曲到這些點時,翹曲過程永遠不會結束。
在Molyax任務中,如果我在Molyax加入團隊後離開飛船之前關閉遊戲,他會留在團隊中,但任務不會進行。
一些士兵任務在最後不會獎勵任何東西。(我們無法重現此錯誤,但我們進行了一些更改以確保給予獎勵。另外,我們想提醒你,突襲村莊不會提供任何獎勵。
有時我的士兵會在戰鬥中死亡,但他們不會從派系介面中消失。在這些情況下,當我改變陣亡士兵的插槽時,他們會以 1 級的身份重新加入軍隊。
一些吊艙給空囚犯
我們也有一些令人興奮的訊息:
作為一名獨立遊戲開發者,我理解為大家提供無錯誤的遊戲體驗的重要性。但是,由於收到如此多的報告和功能請求,很容易錯過一些。這就是為什麼我很高興地宣佈,我已經獲得了一位名叫 Gabeux 的專業顧問的幫助,以協助我進行錯誤分析和跟蹤。
在Gabeux的幫助下,我們將能夠更有效地工作,併為可能出現的任何問題提供快速的解決方案。如果您在遊戲中遇到任何技術問題,請隨時聯絡Gabeux。他將可以幫助您解決遇到的任何問題。
謝謝大家的支援:)
原文:
NEW FEATURES AND CHANGES :
Raid mechanics have been added to the game. Players can now organize raids on systems.
System conquering mechanics have been changed. To conquer a system, players will need to organize a raid on that system. (
It will not affect the systems you currently have.
)
Plunder Raids have been added. Players can now organize raids on trade convoys within systems to collect faction resources.
Please watch the "Raids" section in the Video Tutorials panel for more information.
The Capital Station system has been improved. Each faction now has one capital station, and additional station models and interiors have been added for other player-built stations.
New structures can be built at the Capital Station to enhance faction abilities:
Medic:
Reduces the chance of soldiers dying in combat and adds a "wounded" status to soldiers.
Barracks:
Adds a new general slot to the faction army.
Intelligence:
Allows advance warning of attacks on stations.
Marketplace:
Adds markets to the station (not yet visually implemented in the game).
Weapons:
Upgrades the weapons of soldiers and ships.
Note: The interior designs for the new station sections have not been implemented yet, but their bonuses can still be used in this update.
New policies and tax collection features have been added for non-human residents of stations captured by factions.
Players can now assign faction missions received via email to their freelancer soldiers. Previously, these missions had to be completed by the player themselves. Now, players have the option to assign these missions to their freelancer pilots. This feature provides more flexibility for players and allows them to delegate faction missions to their team of skilled freelancers.
A new "Sell Ship" feature has been added to ship markets.
A "Sell All" button and feature have been added to all markets to enable players to sell multiple class items at once.
Ore prices have been adjusted to make mining more profitable.
The Ores currently in your cargo will not be affected by the new prices. The new prices will only affect Ore gathered after this update.
)
BUG FIXES:
Reported by players as follows :
During a battle or raid, generals can be removed from their duties. In this case, even though they won't appear in the interface, they will still remain on the battlefield.
If a general is removed from their the slot in Faction interface, the indices in the Member section get mixed up, making it impossible to select a general from the list.
I can’t close the elevator widget while in the Capital Station “ Close” button doesn’t work
In the Faction Structs section, the daily production always appears as 14/d
Sometimes AI attacks occur in situations where I cannot intervene. (For example, in a planet surface dungeon.)
When moving around for a long time or sometimes when waiting for a long time on certain planets (mostly unique planets that are part of the main mission), the shadows become very dark.
If AI attacks a place and I am inside that system at the time, the battle does not start. If I exit and re-enter the system, the battle starts.
The "Tools" resource produced in the factories that I captured is not being added to the faction resources at the end of the day.
In the Koron Lab mission, after finding Koron, I can progress to different parts of the cave. But when I reach the end of the cave and enter a room, I can't exit, the game gets stuck at that point.
Sometimes when I exit a planet's surface with my ship, the exit sequence ends, but then the landing sequence starts again immediately.
If I try to drag and drop one of my wingmen as a soldier under another general in the faction interface, the operation fails. However, after closing and reopening the interface, my soldier is permanently lost.
Security forces countdown doesn't disappear when you leave the area and fighter spawns even if you're in a station
When I load the ship with two different weapons of the same class only one of them fires. (We were unable to reproduce this bug, but we believe it occurs when the game is played in languages other than English. Therefore, we have made some changes. If you still encounter this bug, please let us know.)
Sometimes during faction battles, I can see detailed progress bars of distant ships. This not only blocks the view from a cosmetic perspective but also has a significant performance impact.
Sometimes after destroying enemies, their PODs spawn inside my ship even if I’m far from the battlefield.
If I change the location of the soldier I assigned to an AI attack in the faction interface, soldiers with the name "None" appear in the battle interface.
The barricade perk doesn't activate on the first press even though I have enough energy. It only becomes active after pressing it a few times.
In some stations, I am able to interact with multiple interactable objects at the same time. For example, the Weapon Market interface and the Ship Components interface open simultaneously and even if I close one of them, I cannot close the other.
When I scan with probes in the scanner interface, sometimes I find empty points. When I warp to these points, the warping process never ends.
In the Molyax mission, if I close the game before Molyax leaves the ship after joining the team, he remains in the team but the mission doesn't progress.
Some Soldier missions don't reward anything at the end. (We couldn't reproduce this bug, but we made some changes to ensure that rewards are given. Also, we want to remind you that raiding villages doesn't offer any rewards.)
Sometimes my soldiers die in battle but they don't disappear from the Faction interface. In these cases, when I change the dead soldier's slot, they rejoin the army as level 1.
Some Pod's gives empty prisoners
We also have some exciting news:
As a solo game developer, I understand the importance of providing a bug-free gaming experience to all of you. However, with so many reports and feature requests coming in, it's easy to miss a few. That's why I'm excited to announce that I have enlisted the help of a professional consultant named Gabeux to assist me with bug analysis and tracking.With Gabeux's help, We'll be able to work more efficiently and provide quick resolutions to any issues that may arise. If you encounter any technical problems with the game, please don't hesitate to contact Gabeux. He will be available to help with any problems you encounter.Thank you all for your support :)









